GSTF Journal on Computing (JoC)

, 3:8

First online:

Open Access This content is freely available online to anyone, anywhere at any time.

Real-time strategy games bot based on a nonsimultaneous human-like movement characteristic

  • Damijan NovakAffiliated withUniversity of Maribor
  • , Domen VerberAffiliated withUniversity of Maribor


This paper discusses how to improve the behaviour of artificial intelligence (AI) algorithms during real-time strategy games so as to behave more like human players. If we want to achieve this goal we must take into consideration several aspects of human psychology – human characteristics. Here we focused on the limited reaction times of the players in contrast to the enormous speed of modern computers. We propose an approach that mimics the limitations of the human reaction times. In order to work properly, the AI must know the average reaction times of the players. Some techniques and proposed algorithm outline are presented on how to achieve this.


RTS AI bot game behavior human factors