GSTF Journal on Computing (JoC)

, 4:6

First online:

Open Access This content is freely available online to anyone, anywhere at any time.

Empowering Users to Game Dovelopment Platform for Visually Impaired Student

  • Narin DamnuyAffiliated withManagement of Information Technology, Songkla University, Hatyai, Songkla,Thailand
  • , Suntorn WitosurapotAffiliated withdepartment of Computer Engineering, University (PSU), HatYai, Songkla, Thailand
  • , Sureena MatayongAffiliated withManagement of Information Technology, Songkla University (PSU), Thailand


Computer-exercise game is well served for visually impaired students to engage their physical and mental health exercises. However, these type of games are increasingly unchallenged for long-term usage due to apathy patterns and restricted contents. In this paper, we describe how such drawbacks can be avoided by offering the game development platform. The platform provides a service-based architecture, which empowers teachers to build or to customize numerous game designs for entertainment and learning purpose without jeopardy. Based on our evaluation study, we found evidence that teachers of visually impaired students are satisfied with the game development approach in terms of system reliability and software usability. In addition, the teachers also have very good perception in the aspects of trust, responsiveness, applicability, usefulness and enthusiasm toward the game development approach.

Index Terms

Empowering users Active game Game development platform Service-based architecture Visually impaired students